Thinking about making so called sciter-xgl – smaller version of the Sciter but with OpenGL backend and with slightly reduced feature set. Targeted on games and the like use cases. And with broader platform support including all mobiles I can put my hands on.


3 Replies to “Sciter-XGL”

  1. OpenGL ES 2.0 seems like is a common denominator of all modern platforms. WebGL support is also on my radar.

    I do not see problems with the URL you provide, what’s the problem with it?

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